Step Thirteen: Applying the normal map

Okay, so it’s now time for me to put everything together and view it in 3dsmax! Here’s a brief quick start guide on applying the normal map within 3ds max:
And that’s it, you should be able to view the mesh with the maps applied within the view port or you can render it. “Special note” the model may not show up properly at first depending on your video card. One thing that works for me is to hit “Zoom extends all” and then go back to my perspective view port. That ususally does the trick!

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